#include "StgSharpC.h" #include "ssgc_internal.h" #include SSCAPI __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target) { __m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0)); __m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0)); target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1)); } SSCAPI __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target) { __m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0)); __m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2)); __m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0)); __m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(3, 2, 3, 2)); target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1)); target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0)); } SSCAPI __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target) { __m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0)); __m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2)); __m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0)); __m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(3, 2, 3, 2)); target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1)); target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1)); } SSCAPI _inline float _cdecl det_mat3_internal(__m128 const c0, __m128 const c1, __m128 const c2) { //let adding row aligned __m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1)); __m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2)); //let sub row aligned __m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2)); __m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1)); //multple all add row __m128 cache = _mm_mul_ps(c0, addc1); cache = _mm_mul_ps(cache, addc2); //multiple all sub row __m128 sub = _mm_mul_ps(c0, subc1); sub = _mm_mul_ps(sub, subc2); //main-corner sub sub-corner cache = _mm_sub_ps(cache, sub); __m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2 ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3 return ret.m128_f32[2]; } SSCAPI _inline float _cdecl det_mat3(matrix3map* mat) { return det_mat3_internal( mat->colum[0], mat->colum[1], mat->colum[2] ); }