//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="FormThreading.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using StgSharp.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Graphics { public abstract partial class ViewModel { private Blueprint renderLogic; public Blueprint RenderLogic { get => renderLogic; set => renderLogic = value; } /// /// Init this form and render it on screen, and respond with operation /// public unsafe void Show() { while (!ShouldClose) { renderLogic.RunRepeatedly(() => ShouldClose); frameTimeProvider.WaitNextSpan(); Interlocked.Add(ref _frameCount, 1); } } public T BuildMainRenderStream((int x, int y, int z) unitCubeSize) where T : RenderStream { RenderStreamConstructArgs args = new RenderStreamConstructArgs(); args.UnitCubeSize = unitCubeSize; args.Name = this.name; args.Height = this.Height; args.Width = this.Width; T? ret = Activator.CreateInstance(typeof(T), args) as T; if (ret == null) { throw new InvalidOperationException("Failed in building a new RenderStream when calling AsMainStreamOf"); } ret!.InternalInit(); this.WindowID = ret.CanvasHandle; ret.timeProvider = this.frameTimeProvider; return ret; } public T BuildNewRenderStream(RenderStreamConstructArgs arg, (int x, int y, int z) unitCubeSize) where T : RenderStream { T? ret = Activator.CreateInstance(typeof(T), arg) as T; if (ret == null) { throw new InvalidOperationException("Failed in building a new RenderStream when calling AsMainStreamOf"); } ret!.InternalInit(); this.WindowID = ret.CanvasHandle; ret.timeProvider = this.frameTimeProvider; return ret; } /* private void GatherSingleFrameAsyncThread(MethodInfo[] methods) { if (methods.Length == 0) { return; } foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute { RenderActivityAttribute attr = m.GetCustomAttribute(false); if (attr == null) { continue; } if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void))) { throw new NotSupportedException("A render activity cannot have parameters, returning value or be static."); } ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m); FrameAsyncThread thread = new(s, attr._priority); //singleFrameAsyncThreadList.Add(thread); } } /**/ } }