//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="PlainCoordinate.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Net.Http.Headers; using System.Text; namespace StgSharp.Geometries { public class PlainCoordinate : CoordinationBase { public PlainCoordinate( CoordinationBase local, Point origin, vec3d xAxis, vec3d yAxis ) : base(local) { CoordMat = Matrix44.Unit; CoordMat.colum0 = new vec4d(xAxis, 0); CoordMat.colum1 = new vec4d(yAxis, 0); CoordMat.colum2 = new vec4d(Linear.Normalize(Vec3d.Cross(xAxis, yAxis)), 0); LocalOrigin = origin; } private static PlainCoordinate statndardPlainCoordination = new PlainCoordinate( null, new Point(0,0,0), new vec3d(1,0,0), new vec3d(0, 1, 0) ); public static PlainCoordinate StandardPlainCoordination => statndardPlainCoordination; } }