//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Polygon6.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Numerics; namespace StgSharp.Geometries { public class Polygon6 : PlainGeometry { internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5]; public Polygon6() : base( PlainCoordinate.StandardPlainCoordination ) { vertexMat = new Vec4[6]; } public Polygon6( PlainCoordinate coordination, Vec2 vert0, Vec2 vert1, Vec2 vert2, Vec2 vert3, Vec2 vert4, Vec2 vert5, Vec2 vert6 ) : base( coordination ) { vertexMat = new Vec4[6]; vertexMat[ 0 ].vec = vert0.vec; vertexMat[ 1 ].vec = vert1.vec; vertexMat[ 2 ].vec = vert2.vec; vertexMat[ 3 ].vec = vert3.vec; vertexMat[ 4 ].vec = vert4.vec; vertexMat[ 5 ].vec = vert5.vec; vertexMat[ 6 ].vec = vert6.vec; } public override ReadOnlySpan VertexIndices => Indices; } }