using OpenTK; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp_Game { public class CoreInfo { private string _edition; public string Edition { get { return _edition; } set { _edition = value; } } readonly int _bulletLimit; public int BulletLimit { get { return _bulletLimit; } set { } } public CoreInfo() { _bulletLimit = 2048; } } }