using StgSharp; using StgSharp.Entities; using System; using System.Collections.Generic; using System.Net.Http.Headers; using System.Text; namespace StgSharp { public class Pool { public LinkedList pointContainer; public LinkedList geometryContainer; public LinkedList _bulletContainer; public LinkedList _awardContainer; public LinkedList _enemyContainer; public Line leftBoader; public Line rightBoader; public Line topBoader; public Line bottomBoader; internal Sensor Sensor; public Pool() { } public void OnRender() { foreach (Enemy e in _enemyContainer) { } } } }