using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Entities { public class Enemy : Entity { public bool _selectalbe; public Launcher _awardLauncher; public Launcher _commonBulletLauncher; public Launcher _dieBulletLauncher; internal void InternalDieOperation(Pool home) { _dieBulletLauncher.Launch(Control.TimeLine.tickCounter, home._bulletContainer); _awardLauncher.Launch(Control.TimeLine.tickCounter, home._awardContainer); this._id.Remove(); } } }