using System; using System.Runtime.InteropServices; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct matrix3x4 : IEquatable { [FieldOffset(0)] public vec4d row1; [FieldOffset(16)] public vec4d row2; [FieldOffset(32)] public vec4d row3; public matrix3x4( vec4d r1, vec4d r2, vec4d r3 ) { this.row1 = r1; this.row2 = r2; this.row3 = r3; } public matrix3x4( float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34 ) { row1 = new vec4d(a11, a12, a13, a14); row2 = new vec4d(a21, a22, a23, a24); row3 = new vec4d(a31, a32, a33, a34); } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(matrix3x4)) { return false; } else { return this.Equals((matrix3x4)obj); } } bool IEquatable.Equals(matrix3x4 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3; } } public override int GetHashCode() { return HashCode.Combine(this.row1, this.row2, this.row3); } public override string ToString() { return $"{this.row1}\n{this.row2}\n{this.row3}"; } } }