using StgSharp.Control; namespace StgSharp { public static unsafe partial class Graphic { internal static InternalInitGLDelegate InternalInitGL; internal static InternalGLcreateWindowDelegate InternalGLcreatWindow; internal static InternalGLmakeContextCurrent InternalGLmakeContextCurrent; internal static InternalGLswapInterval InternalGLswapInterval; internal static InternalGLclearColorDelegate InternalGLclearColor; } }