using StgSharp.Math;
namespace StgSharp.Geometries
{
public class Rectangle : Polygon4
{
internal Point center;
public sealed override Point RefPoint01 => center;
public sealed override Point RefPoint02 => vertex01;
public sealed override Point RefPoint03 => vertex02;
///
/// 计算中心点相对于参考原点的位移
///
/// 当前游戏刻
///
public virtual vec3d MovCenter(uint tick) => default(vec3d);
public sealed override vec3d MovVertex03(uint tick)
{
return this.center.Position * 2 - this.vertex01.Position;
}
public sealed override vec3d MovVertex04(uint tick)
{
return this.center.Position * 2 - this.vertex02.Position;
}
internal sealed override void OnRender(uint tick)
{
tick -= bornTick;
this.MovCenter(tick);
}
}
}