// ----------------------------------------------------------------------------- // file="TriangulatedSurface" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using Nitload.Mathematics; using Nitload.Mathematics; using Nitload.Mathematics.Numeric.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using System.Text; namespace Nitload.Geometries { public class TriangulatedSurface { private HashSet<(int begin,int end)> _sides; private List> _sideIndices; private List _triangleIndices; private List> _vertices; public TriangulatedSurface() { _triangleIndices = []; _vertices = []; _sides = []; _sideIndices = []; } /**/ public IEnumerable> SideIndicesEnumerable => _sideIndices; /* public Triangle GetTriangle( int index ) { Vec3HP v1,v2,v3; int t = index * 3; v1 = _vertices[ t + 0 ]; v2 = _vertices[ t + 1 ]; v3 = _vertices[ t + 2 ]; return new Triangle( v1, v2, v3 ); } /**/ public Span> VertexSpan => CollectionsMarshal.AsSpan(_vertices); public Span TriangleIndicesSpan => CollectionsMarshal.AsSpan(_triangleIndices); /**/ public void AddIndicesByOrder( int v1, int v2, int v3 ) { _triangleIndices.Add(v1); _triangleIndices.Add(v2); _triangleIndices.Add(v3); if (!(_sides.Remove((v1,v2)) || _sides.Remove((v2, v1)))) { _ = _sides.Add((v1, v2)); } if (!(_sides.Remove((v2, v3)) || _sides.Remove((v3, v2)))) { _ = _sides.Add((v2, v3)); } if (!(_sides.Remove((v3, v1)) || _sides.Remove((v1, v3)))) { _ = _sides.Add((v3, v1)); } } public void AddVertexByOrder( Vec3 vertex ) { _vertices.Add(vertex); } public int TriangleCount() { return _triangleIndices.Count / 3; } public void TrimExcess() { _triangleIndices.TrimExcess(); _vertices.TrimExcess(); Dictionary side_dictionary = _sides.ToDictionary(x => x.begin, x => x.end); int begin = side_dictionary.First().Key; List sideLoop = new(begin); _sideIndices.Add(sideLoop); while (side_dictionary.Count > 0) { if (side_dictionary.Remove(begin, out begin)) { sideLoop.Add(begin); } else { begin = side_dictionary.First().Key; sideLoop = new List(begin); _sideIndices.Add(sideLoop); } } _sideIndices.TrimExcess(); } public int VertexCount() { return _vertices.Count; } } }