//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="vec2d.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Math { /// /// A two dimension vector defined by two elements. /// Vec2Ds in StgSharp are defaultly usaed as colum vector. /// [StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)] public struct Vec2d { [FieldOffset(0)] public float X; [FieldOffset(4)] public float Y; [FieldOffset(0)] internal Vector4 vec; [FieldOffset(0)] internal Vector2 v; internal Vec2d(Vector2 vec) { v = vec; } public Vec2d(float x, float y) { v = new Vector2(x, y); } public static Vec2d Unit => new Vec2d(1, 1); public static Vec2d Zero => new Vec2d(0, 0); public float Cross(Vec2d right) { return (X * right.Y) - (Y * right.X); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vec2d operator -(Vec2d left, Vec2d right) { return new Vec2d(left.v - right.v); } public static bool operator !=(Vec2d left, Vec2d right) { return !(left == right); } public static Vec2d operator *(Vec2d vec, float value) { return new Vec2d(vec.v * value); } public static Vec2d operator /(Vec2d vec, float value) { return new Vec2d(vec.v / value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vec2d operator +(Vec2d left, Vec2d right) { return new Vec2d(left.v + right.v); } public static bool operator ==(Vec2d left, Vec2d right) { return left.v == right.v; } } }