//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glClampf" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Internal { /// /// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GLclampf { public float value; public GLclampf(float a) { value = a; } public static explicit operator float(GLclampf v) { return v.value; } public static explicit operator GLclampf(float v) { return new GLclampf(v); } } /// /// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the /// range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GLclampd { public double value; public GLclampd(double a) { value = a; } public static explicit operator double(GLclampd v) { return v.value; } public static explicit operator GLclampd(double v) { return new GLclampd(v); } } }