//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Vec2.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.HighPerformance; using System.Net.Http.Headers; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Mathematics { /// /// A two dimension vector defined by two elements. Vec2 in World are default used as colum /// vector. /// [StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)] public struct Vec2 : IFixedVector { [FieldOffset(0)] internal unsafe fixed float num[2]; [FieldOffset(0)] internal M128 reg; [FieldOffset(0)] internal Vector2 v; [FieldOffset(0)] public float X; [FieldOffset(4)] public float Y; internal Vec2(Vector2 vec) { Unsafe.SkipInit(out reg); Unsafe.SkipInit(out X); Unsafe.SkipInit(out Y); v = vec; } internal Vec2(M128 vec) { Unsafe.SkipInit(out reg); Unsafe.SkipInit(out X); Unsafe.SkipInit(out Y); reg = vec; reg.Member(1) = 0; } public Vec2(float x, float y) { v = new Vector2(x, y); } public static Vec2 Unit => new Vec2(1, 1); public static Vec2 Zero => new Vec2(0, 0); public static Vec2 One { get => new Vec2(1, 1); } public Vec2 XY { readonly get => this; set => this = value; } public Vec3 XYZ { readonly get => new(reg); set { reg = value.reg; reg.Member(1) = 0; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public float Cross(Vec2 right) { return (X * right.Y) - (Y * right.X); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public float Dot(Vec2 vec) { return Vector2.Dot(v, vec.v); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vec2 operator -(Vec2 left, Vec2 right) { return new Vec2(left.v - right.v); } public static bool operator !=(Vec2 left, Vec2 right) { return !(left == right); } public static Vec2 operator *(Vec2 vec, float value) { return new Vec2(vec.v * value); } public static Vec2 operator *(float value, Vec2 vec) { return new Vec2(vec.v * value); } public static Vec2 operator /(Vec2 vec, float value) { return new Vec2(vec.v / value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vec2 operator +(Vec2 left, Vec2 right) { return new Vec2(left.v + right.v); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator ==(Vec2 left, Vec2 right) { return left.v == right.v; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator Vec2((float, float) tuple) { return new Vec2(tuple.Item1, tuple.Item2); } } }