//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Vec2.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System.Net.Http.Headers;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics
{
///
/// A two dimension vector defined by two elements. Vec2 in World are default used as colum
/// vector.
///
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec2 : IFixedVector
{
[FieldOffset(0)] internal unsafe fixed float num[2];
[FieldOffset(0)]
internal M128 reg;
[FieldOffset(0)]
internal Vector2 v;
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
internal Vec2(Vector2 vec)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
v = vec;
}
internal Vec2(M128 vec)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
reg = vec;
reg.Member(1) = 0;
}
public Vec2(float x, float y)
{
v = new Vector2(x, y);
}
public static Vec2 Unit => new Vec2(1, 1);
public static Vec2 Zero => new Vec2(0, 0);
public static Vec2 One
{
get => new Vec2(1, 1);
}
public Vec2 XY
{
readonly get => this;
set => this = value;
}
public Vec3 XYZ
{
readonly get => new(reg);
set
{
reg = value.reg;
reg.Member(1) = 0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Cross(Vec2 right)
{
return (X * right.Y) - (Y * right.X);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Dot(Vec2 vec)
{
return Vector2.Dot(v, vec.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator -(Vec2 left, Vec2 right)
{
return new Vec2(left.v - right.v);
}
public static bool operator !=(Vec2 left, Vec2 right)
{
return !(left == right);
}
public static Vec2 operator *(Vec2 vec, float value)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator *(float value, Vec2 vec)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator /(Vec2 vec, float value)
{
return new Vec2(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator +(Vec2 left, Vec2 right)
{
return new Vec2(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vec2 left, Vec2 right)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Vec2((float, float) tuple)
{
return new Vec2(tuple.Item1, tuple.Item2);
}
}
}