using GLFWDotNet; using StgSharp.Control; using StgSharp.Logic; using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace StgSharp.Geometries { public class Point: INode { internal float x; internal float y; public float X { get { return getXHandler(TimeLine.tickCounter); } } public float Y { get { return getYHandler(TimeLine.tickCounter); } } public GetLocationHandler getXHandler; public GetLocationHandler getYHandler; } }