//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Polygon6" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphic; using System; using System.Numerics; namespace StgSharp.Geometries { public class Polygon6 : PlainGeometry { internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 ]; public Polygon6() : base(PlainCoordinate.StandardPlainCoordination) { vertexMat = new Vec4[6]; } public Polygon6( PlainCoordinate coordination, Vec2 vert0, Vec2 vert1, Vec2 vert2, Vec2 vert3, Vec2 vert4, Vec2 vert5, Vec2 vert6) : base(coordination) { vertexMat = new Vec4[6]; vertexMat[0].reg = vert0.reg; vertexMat[1].reg = vert1.reg; vertexMat[2].reg = vert2.reg; vertexMat[3].reg = vert3.reg; vertexMat[4].reg = vert4.reg; vertexMat[5].reg = vert5.reg; vertexMat[6].reg = vert6.reg; } public override ReadOnlySpan VertexIndices => Indices; } }