//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="DecorationBox" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphic; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Controls { public class DecorationBox : ControllingItem { private PlainGeometryMesh renderMesh; public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord) { renderMesh = new PlainGeometryMesh( BoundingBox, new TextureProvider(texture, texCoord)); } public bool IsEntity => true; public ReadOnlySpan TextureBox { get => renderMesh.TextureCoord; } public Rectangle BoundingBox { get; set; } public Vec2 Position { get; set; } public IEnumerator GetEnumerator() { yield return renderMesh; } } }