#version 330 core layout(location = 0) in vec3 aPos; layout(location = 1) in vec3 aColor; layout(location = 2) in vec2 aTextCoord; out vec3 TexColor; out vec2 TexCoord; uniform vec3 color; void main() { gl_Position = vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0); TexColor = color; TexCoord = aTextCoord; }