#ifndef SSG #define SSG #define SSG_Api #ifdef SSG_Api #define STGSHARPGRAPHIC_API __declspec(dllexport) #else #define STGSHARPGRAPHIC_API __declspec(dllimport) #endif #include "GLenv/include/glad/glad.h" #include "GLenv/include/GLFW/glfw3.h" #include "SSGinternal.h" #include STGSHARPGRAPHIC_API glIOpackage loadGLApi(void); STGSHARPGRAPHIC_API void initGL(void); STGSHARPGRAPHIC_API int initGLAD(void); STGSHARPGRAPHIC_API float* InitBigM128Map(int floatCount); STGSHARPGRAPHIC_API void DeinitBigM128Map(float* mapPtr); STGSHARPGRAPHIC_API __m128 VecAddVec(__m128 vec1, __m128 vec2); STGSHARPGRAPHIC_API __m128 VecSubVec(__m128 vec1, __m128 vec2); STGSHARPGRAPHIC_API float VecMulVec(__m128 vec1, __m128 vec2); #endif // !SSG