//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ViewDesigner.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Controlling.UsrActivity; using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Math; using System; using System.Collections.Generic; using System.Net; using System.Text; namespace StgSharp.MVVM.View { public abstract partial class ViewBase { public interface IViewDesigner where TView: ViewBase { abstract void CustomizedInitialize(); abstract void Initialize(); abstract bool ValidateInitializing(); } /// /// ViewDesigner provides descriptions of various controls in the view, binds the controls /// to specific user actions and behaviors, and describes the layout and interactions of /// each control. /// public abstract class ViewDesigner : IViewDesigner where TView: ViewBase { private KeyboardButtonGroup currentButtonGroup; private List _controlList; protected TView _binding; public ViewDesigner( TView binding ) { _binding = binding; _controlList = new List(); } protected TView Binding { get => _binding; } public CharacterLineIndexImage CreateCharacterLine( int length, char blankFilling, PlainGeometryMesh tittle, IEnumerable<(char, PlainGeometryMesh)> charList ) { CharacterLineIndexImage ret = new CharacterLineIndexImage( length, blankFilling, tittle, charList ); _controlList.Add( ret ); return ret; } public TriggerButton CreateKeyboardButton( Rectangle bonding, TextureProvider defaultAnimation, bool isEnable ) { TriggerButton ret = new TriggerButton(); ret.BoundingBox = bonding; ret.Texture = defaultAnimation; if( isEnable ) { ret.IsDisabled = false; ret.Enable(); } else { ret.IsDisabled = true; ret.Disable(); } currentButtonGroup.AddButton( ret ); return ret; } public TButtonGroup CreateKeyboardButtonGroup( IClickTrigger leftBidning, IClickTrigger rightBinding, IClickTrigger upBinding, IClickTrigger downBinding, IClickTrigger confirmBinding ) where TButtonGroup: KeyboardButtonGroup, new() { TButtonGroup ret = new TButtonGroup(); _controlList.Add( ret ); currentButtonGroup = ret; _binding.Responder[ leftBidning ] = ret.MoveLeft; _binding.Responder[ rightBinding ] = ret.MoveRight; _binding.Responder[ upBinding ] = ret.MoveUp; _binding.Responder[ downBinding ] = ret.MoveDown; _binding.Responder[ confirmBinding ] = ret.Confirm; return ret; } public abstract void CustomizedInitialize(); public void Initialize() { CustomizedInitialize(); } public abstract bool ValidateInitializing(); }//---------------------------------- End of Class ----------------------------------------- } }