//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Launcher.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Entities; using StgSharp.Math; namespace StgSharp { public class Launcher where T: IEntity { internal uint[] launchtick; //发射子弹的内部计时 internal Counter _internalParameter; //发射器的内部计时器 internal EntityPartical _bulletSample; //发射的子弹类型 /* *用于发射其他的实体,主要是子弹 和 掉落物 */ internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建 public EntityPartical Bullet { get => _bulletSample; set => _bulletSample = value; } internal virtual void Launch() { } } }