using StgSharp.Graphics; using StgSharp.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Stg { public class CollisionTexture : glRenderStream { string vertexShader = ""; string fragmentShader = ""; public CollisionTexture(RenderStreamConstructArgs args) : base(args) { } protected override string[] InputPortsName => [ "InstanceBufferList", ]; protected override string[] OutputPortsName => [ "" ]; protected override void Deinit() { throw new NotImplementedException(); } protected override void Init() { throw new NotImplementedException(); } protected override void Main( in Dictionary input, in Dictionary output) { throw new NotImplementedException(); } protected override void ProcessInput() { throw new NotImplementedException(); } } }