//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="BlueprintNode.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharpDebug.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Logic { public delegate void BlueprintNodeAction( in Dictionary inpput, in Dictionary output); public abstract class BlueprintNode:IComparable { private Blueprint local; private BlueprintNodeAction mainOperation; private bool levelAvailabel, nativeRequested; private Dictionary inputInterfaces; private Dictionary outputInterface; private int level; private string name; protected BlueprintNode(string name, BlueprintNodeAction operation) { this.levelAvailabel = false; this.name = name; mainOperation = operation; inputInterfaces = new Dictionary(); outputInterface = new Dictionary(); } internal BlueprintNode(string name, bool isNative) { this.levelAvailabel = false; this.name = name; nativeRequested = isNative; inputInterfaces = new Dictionary(); outputInterface = new Dictionary(); } public bool IsNative => nativeRequested; public int Level { get { if (levelAvailabel) { return level; } level = 0; foreach (var item in inputInterfaces) { if (level <= item.Value.Level) { level = item.Value.Level; } } level += 1; return level; } } internal Dictionary InputInterfaces => inputInterfaces; internal Dictionary OutputInterface => outputInterface; public void AddAfter( BlueprintNode former, string formerOutputPortName, string thisInputPortName) { this.levelAvailabel = false; BlueprintPipeline pipeline = new BlueprintPipeline(former,this); } public void Run() { try { foreach (var item in inputInterfaces) { item.Value.WaitForStart(); } mainOperation(in inputInterfaces, in outputInterface); } catch (Exception) { throw; } } int IComparable.CompareTo(BlueprintNode other) { return this.Level.CompareTo(other.Level); } }//--------------------------------- end of class ----------------------------- public class BlueprintNodeRunException : Exception { private Exception realException; public BlueprintNodeRunException(string message, Exception ex) : base(message, ex) { } public BlueprintNodeRunException(Exception ex):base("",ex) { } } public class BlueprintPipeline { private BlueprintNode former; private BlueprintNode after; private BlueprintPipelineArgs args; private SemaphoreSlim formerCompleteSemaphore; public BlueprintPipeline(BlueprintNode former, BlueprintNode after) { this.former = former; this.after = after; formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1); } public BlueprintNode Former => former; public BlueprintNode After => after; public int Level => former.Level; public void CompleteAndWriteData(BlueprintPipelineArgs args) { formerCompleteSemaphore.Release(); this.args = args; } public void WaitForStart() { formerCompleteSemaphore.Release(); } } public abstract class BlueprintPipelineArgs { } }