//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Circle.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; namespace StgSharp.Geometries { /// /// A collection of all point on the same plain and has the same distance to a point /// public class Circle : PlainGeometry { internal Point center; internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal Point pointOnCircle; internal Point pointOnPlain; internal override int[] Indices => throw new NotImplementedException(); public override Line[] GetAllSides() { throw new NotImplementedException(); } public override Plain GetPlain() { return new Plain(center, pointOnCircle, pointOnPlain); } public virtual vec3d MoveCenter(int tick) { return movCenterOperation.Invoke(tick); } public virtual vec3d UpdatePlain(int tick) { return movEndOperation.Invoke(tick); } public virtual vec3d UpdateRadius(int tick) { return movBeginOperation.Invoke(tick); } internal override void UpdateCoordinate(int tick) { tick = time; center.Position = this.coordinate.origin + MoveCenter(tick); pointOnCircle.Position = this.coordinate.origin + UpdateRadius(tick); pointOnPlain.Position = this.coordinate.origin + UpdatePlain(tick); } } }