using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics { public unsafe partial class Form { internal GLcontext* glContext; private int missingAPIcount = 0; private int problemAPIcount = 0; public unsafe IntPtr LoadGLfunc(string name) { string log = $"Attempt to load "; IntPtr ret = InternalIO.glfw.GetProcAddress(name); if (ret == default) { InternalIO.InternalAppendLog( $"Cannot load OpenGL api called {name}, this api may not exist or supported."); missingAPIcount++; return ret; } return ret; } public unsafe void LoadGlapi() { InternalIO.InternalLoaderLoadGLapi(glContext, LoadGLfunc); //check out if all api is converted correctely. FieldInfo[] target = typeof(GLcontext).GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); string problemLog = "Have problem in converting the fallowing GL API to C# delegates:\n"; foreach (FieldInfo item in target) { if (item.FieldType.Name.Contains("PFNG")) { if (item.GetValue(*glContext) == null) { problemLog += item.Name + ","; problemAPIcount++; } } } InternalIO.InternalWriteLog(problemLog, LogType.Error); if (problemAPIcount > missingAPIcount) { InternalIO.InternalWriteLog("Attempt to reload GL APIs", LogType.Info); //use IntPtr as interface TypedReference contextref = __makeref(*glContext); GLcontextIO* iopack = (GLcontextIO*)glContext; TypedReference iosource = __makeref(*iopack); foreach (FieldInfo item in target) { if (item.FieldType.IsSubclassOf(typeof(Delegate)) && item.GetValueDirect(contextref) == null) { IntPtr proc = default; proc = LoadGLfunc("gl" + item.Name); if (proc != IntPtr.Zero) { try { Delegate dele = Marshal.GetDelegateForFunctionPointer(proc, item.FieldType); item.SetValueDirect(contextref, dele); } catch (Exception ex) { InternalIO.InternalWriteLog( $"{ex.Message}", LogType.Error); } } } } } GL.gl = glContext; } } }