using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public static unsafe partial class GL
{
internal unsafe static GLcontext* gl;
///
/// sets the framebuffer resize callback of the specified ,
///which is called when the framebuffer of the specified is resized.
///
/// The Form instance to be controlled
/// Method hadler
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void SetFrameBufferSizeCallback(Form form, FrameBufferSizeHandler handler)
{
InternalIO.glfw.SetFramebufferSizeCallback(form.windowID, handler);
}
///
/// Call glClearColor in OpenGL
/// specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
/// Values specified by glClearColor are clamped to the range [0,1]
///
/// Specify the red values used when the color buffers are cleared.
/// Specify the red values used when the color buffers are cleared.
/// Specify the red values used when the color buffers are cleared.
/// Specify the red values used when the color buffers are cleared.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void ClearColor(float R, float G, float B, float A)
{
ClearColor(R, G, B, A);
}
///
/// Conpile the provided shader code in string form.
///
/// A string represent the shader's code
/// An enum represent the type of the shader to
/// conpile, including vertex shader and fragment shader.
/// An uint value as the only mark of conpiled shader
public static uint CompileShader(string shaderCode, ShaderType shaderType)
{
uint shaderID;
shaderCode += '\0';
shaderID = InternalIO.InternalLoadShaderCode(shaderCode, (int)shaderType);
if (shaderID == 0)
{
IntPtr logPtr = InternalIO.InternalReadLog();
string log;
try
{
byte[] logByte = new byte[512];
Marshal.Copy(logPtr, logByte, 0, 512);
log = Encoding.UTF8.GetString(logByte);
log = log.Replace("\0", "");
bool isUseful = false;
foreach (char item in log)
{
if (!char.IsControl(item))
{
isUseful = true; break;
}
}
if (!isUseful)
{
throw new Exception();
}
}
catch (Exception)
{
log = "Failed to compile shader.\nFailed to get GLSL compiler log";
}
InternalIO.InternalWriteLog(log, LogType.Error);
}
return shaderID;
}
///
/// Creates a form and its associated
///
/// Required width
/// Required width
/// Tittle of the window
///
///
/// The instance of created form
///
public static unsafe Form CreateWindow(
int width, int height, string tittle, IntPtr monitor, Form share)
{
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
IntPtr windowPtr;
if (share == null)
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, share.windowID);
}
if ((long)windowPtr == -1 || (long)windowPtr == -2)
{
throw new Exception("Cannot create window instance!");
}
else
{
Form form = new Form();
form.Size = new Vec2d(width, height);
form.windowID = windowPtr;
return form;
}
}
public static unsafe uint CreatGraphicProgram()
{
return gl->CreateProgram();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
{
uint a;
switch (type.Name)
{
case "UInt32":
a = GLconst.UNSIGNED_INT;
break;
case "UInt16":
a = GLconst.UNSIGNED_SHORT;
break;
case "Byte":
a = GLconst.UNSIGNED_BYTE;
break;
default:
InternalIO.InternalWriteLog(
$"Parameter error in parameter {nameof(type)} method DrawElements. " +
$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are suporrted.",
LogType.Error);
return;
}
gl->DrawElements((uint)mode, count, a, (void*)ptr);
}
public static unsafe bool GetWindowShouldClose(Form form)
{
return InternalIO.glfw.WindowShouldClose(form.windowID) == 0;
}
public static unsafe void GLswapBuffers(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.SwapBuffers(form.windowID);
}
public static unsafe void MakeContexCurrent(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.MakeContextCurrent(form.windowID);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void SetBufferData(BufferType bufferType, T bufferData, BufferUsage usage) where T : IMat
{
int size = sizeof(T);
gl->BufferData(
(uint)bufferType,
size,
&bufferData,
(uint)usage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void ClearGraphicError()
{
while (gl->GetError() != 0) { }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void GetGraphicError()
{
string error = null;
uint code = gl->GetError();
while (code != 0)
{
error += $"OpenGL error {code}\n";
}
try
{
if (error != null)
{
throw new Exception();
}
}
catch (Exception ex)
{
/*
InternalIO.InternalWriteLog(
error + ex.StackTrace,
LogType.Error
);
/**/
}
return;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void SetBufferData(BufferType bufferType, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
fixed (void* bufferPtr = &bufferArray[0])
gl->BufferData(
(uint)bufferType,
size,
bufferPtr,
(uint)usage);
}
}
}