using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Graphics.OpenGL; using StgSharp.Logic; using StgSharp.Math; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp { public class ParticleRenderStream : glRenderStream { ElementBuffer ebo; FrameBuffer fbo; Image i; PlainInstancingBuffer buffer; RenderBuffer rbo; ShaderProgram s; TextureGL t; VertexArray vao; VertexBuffer vbo; Uniform time; protected override void CustomizeDeinit() { } internal static vec3d DefaultRotation(TimeSpanProvider provider, out float rotation) { rotation = provider.SpanLengthLowPrecession * 2 * Scaler.Pi; float angle = provider.CurrentSecond * 2 * Scaler.Pi; return new vec3d( Scaler.Cos(rotation), Scaler.Sin(rotation), 0 ) * provider.SpanLengthLowPrecession; } ShaderProgram frameMainShader; protected override void CustomizeInit() { buffer = new PlainInstancingBuffer(); for (int i = 0; i < 10; i++) { float ai = Scaler.Abs(i - 5.0f); for (int t = 0; t < 10; t++) { float at = Scaler.Abs(t - 5.0f); ParticleOnPlain p = new ParticleOnPlain(buffer); ((IInstancing)p).Coord = new vec3d( (((-5) + i) * 0.2f) + 0.1f, (((-5) + t) * 0.2f) + 0.1f, 0); ((IInstancing)p).Scale = Scaler.MinOf(i, t) * 0.15f; ((IInstancing)p).Motion = new GeometryMotion( true, this.timeProvider, DefaultRotation) ; } } //SetSizeLimit(800, 800, 800, 800); s = CreateShaderProgram(); frameMainShader = CreateShaderProgram(); Shader pvs = CreateShaderSegment(ShaderType.Vertex, 2); Shader pfs = CreateShaderSegment(ShaderType.Fragment, 2); pvs.Compile(0, Shader.FromCodeFile("Shader\\particle.vert")); pvs.AttachTo(0, s); pfs.Compile(0, Shader.FromCodeFile("Shader\\particle.frag")); pfs.AttachTo(0, s); s.Link(); pvs.Compile(1, Shader.FromCodeFile("Shader\\fbo.vert")); pvs.AttachTo(1, frameMainShader); pfs.Compile(1, Shader.FromCodeFile("Shader\\fbo.frag")); pfs.AttachTo(1, frameMainShader); frameMainShader.Link(); vbo = CreateVertexBuffer(3); vao = CreateVertexArray(1); ebo = CreateElementBuffer(1); vbo.Bind(0); Rectangle rec = new Rectangle ( 0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f, 0.05f ); vao.Bind(0); vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw); ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw); vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0); vbo.WriteVectorData(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw); vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0); vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float)); GL.VertexAttributeDivisor(1, 1); GL.VertexAttributeDivisor(2, 1); vbo.WriteScalerData(2, buffer.ScalingSpan, BufferUsage.StaticDraw); vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0); GL.VertexAttributeDivisor(3, 1); vbo.Unbind(); GL.BindVertexArray(GlHandle.Zero); NativeCameraViewTarget ( (0, 0, -100), (0, 0, 0), (0, 1, 0) ); NativeCameraViewRange(new Degree(1.5f), Vec2d.Zero, (50, 50)); NativeCameraUniform(s, "Camera"); s.Use(); fbo = CreateFrameBuffer(1); rbo = CreateRenderBuffer(1); fbo.Bind(0); rbo.Bind(0); GL.SetRenderBufferStorage( RenderBufferInternalFormat.Depth24_Stencil8, this.Size); t = CreateTexture(1); t.Bind2D(0); /**/ GL.TextureImage2d(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel, (uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, null); /**/ t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat); t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest); GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0), Texture2DTarget.Texture2D, t[0], 0); GL.CombineFrameBufferRenderBuffer(fbo[0], rbo[0]); int streamLength = this.Width * this.Height * 4; byte[] imageStream = new byte[streamLength]; i = Image.FromMemory(this.Size, ImageChannel.WithAlphaChannel, imageStream); time = s.GetUniform("time"); vec2d[] coordArray = { (0f, 1f), (1f, 1f), (1f, 0f), (0f, 0f) }; buttonTextureProvider = new TextureProvider(i,coordArray); f_vao.Bind(0); f_ebo.Bind(0); f_ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw); f_vbo.Bind(0); f_vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw); f_vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0); f_vbo.Bind(1); f_vbo.WriteVectorData(1, coordArray, BufferUsage.StaticDraw); f_vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0); t = CreateTexture(1); t.Bind2D(0); t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat); t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest); t.ActivateAs(TextureUnit.Unit0); texUniform = frameMainShader.GetUniform("tex"); GL.SetUniformValue(texUniform, 1); } VertexBuffer f_vbo; VertexArray f_vao; ElementBuffer f_ebo; Uniform texUniform; public void RenderButton(ButtonStatus status, float statusBegin, in TextureProvider provider) { provider.ReadImage(i); } protected override void Main() { //GL.ClearError(); //Console.Clear(); //Console.WriteLine($"{Width} {Height}"); buffer.UpdateAllParticles(); //Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All)); fbo.Bind(0); // Console.Write($"{GL.GetError()}\t"); vao.Bind(0); // Console.Write($"{GL.GetError()}\t"); t.Bind2D(0); // Console.Write($"{GL.GetError()}\t"); /**/ GL.TextureImage2d(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel, (uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, new byte[1]); /**/ //Console.Write($"{GL.GetError()}\t"); GL.ClearColor((0.6f + TimePassed) % 1.0f, 0.1f, 0.3f, 1); GL.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH); //Console.Write($"{GL.GetError()}\t"); vbo.Bind(1); vbo.WriteVectorData(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw); s.Use(); NativeCamera.SetAllUniforms(); GL.SetUniformValue(time, TimePassed); GL.DrawElementsInstanced( GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100 ); //Console.WriteLine(TimePassed); //Console.Write($"{GL.GetError()}\t"); GL.WaitAccomplishment(); GL.BindVertexArray(GlHandle.Zero); /**/ //Console.Write($"{GL.GetError()}\t"); ImageHelper.Resize(i, this.Width, this.Height, ImageMovement.Discard); //GL.ClearError(); GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, i.PixelBuffer); /* for (int num = 0; num < i.PixelBuffer.Length; num+=10000) { Console.Write($"{i.PixelBuffer[num]}\t"); } /**/ //Console.Write($"{GL.GetError()}\t"); //Array.Fill(i.PixelBuffer, 24); GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero); //Console.Write($"{GL.GetError()}\t"); /**/ /* //BlueprintPipeline.SkipAll(output); SwapBuffers(); PollEvents(); /**/ } public void AnotherMain(IEnumerable items) { GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero); //Console.Write($"{GL.GetError()}\t"); GL.ClearColor(0.4f, TimePassed % 1.0f, 0f, 1.0f); //Console.Write($"{GL.GetError()}\t"); GL.Clear(MaskBufferBit.COLOR /**/| MaskBufferBit.DEPTH/**/); //Console.Write($"{GL.GetError()}\t"); vao.Bind(0); //Console.Write($"{GL.GetError()}\t"); foreach (PlainGeometryMesh mesh in items) { t.LoadTexture(0, mesh.TextureImage); } //Console.Write($"{GL.GetError()}\t"); s.Use(); //Console.Write($"{GL.GetError()}\t"); GL.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero); //Console.Write($"{GL.GetError()}\t"); //GL.DrawElements(GeometryType.LINES, 6, TypeCode.UInt32, IntPtr.Zero); //BlueprintPipeline.SkipAll(output); SwapBuffers(); } TextureProvider buttonTextureProvider; public override bool IsContextSharable => true; } }