using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics.ShaderEdit { public interface IglConvertable { /// /// /// public void SetAllUniforms(); /// /// /// public void GainAllUniforms(ShaderProgram source, params string[] uniformName); /// /// /// public void DisplayGLtypeDefinition(); /// /// /// /// public ShaderStruct GetConvertedGLtype(); } }