using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics.OpenGL { #pragma warning disable CA1008 #pragma warning disable CA1028 public enum FrameBufferTarget:uint #pragma warning restore CA1028 #pragma warning restore CA1008 { Read = GLconst.READ_FRAMEBUFFER, All = GLconst.FRAMEBUFFER, Draw = GLconst.DRAW_FRAMEBUFFER, } public class FrameBuffer : GlBufferObjectBase { internal unsafe FrameBuffer(int count, glRenderStream binding):base(binding) { _bufferHandle = GL.GenFrameBuffers(count); } /// /// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target. /// will be set as default target. /// /// Index of object to be binded in handle set [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe override void Bind(int index) { GL.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void BindNull() { GlFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All,GlHandle.Zero); } /// /// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target. /// Target of this frame buffer should be set manually. /// /// The frame buffer target of the binding operation. /// Index of object to be binded in handle set [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe void Bind(FrameBufferTarget target, int index) { GL.BindFrameBuffer(target, _bufferHandle[index]); } protected override void Dispose(bool disposing) { throw new NotImplementedException(); } } }