//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="SwissTable.X86" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Numerics; using System.Runtime.Intrinsics; using System.Runtime.Intrinsics.X86; namespace StgSharp.Collections { public partial class SwissTable { private unsafe class BucketScannerX86 : IBucketScanner { public bool TryFind( nuint key, uint hash, Bucket* bucket, out nuint value ) { byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F); Vector128 ctrlVector = Vector128.Create(ctrl); Vector128 bucketCtrlVector = Sse2.LoadVector128((byte*)&bucket->Control); Vector128 cmpResult = Sse2.CompareEqual(ctrlVector, bucketCtrlVector); int mask = Sse2.MoveMask(cmpResult); while (mask != 0) { int bitPos = BitOperations.TrailingZeroCount(mask); int index = bitPos; if (bucket->Keys[index] == key) { value = bucket->Values[index]; return true; } mask &= mask - 1; } value = default; return false; } public bool TryRemove( nuint key, uint hash, Bucket* bucket, out nuint value ) { byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F); Vector128 ctrlVector = Vector128.Create(ctrl); Vector128 bucketCtrl = Sse2.LoadVector128((byte*)&bucket->Control); Vector128 matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl); int matches = Sse2.MoveMask(matchMask); while (matches != 0) { int bitPos = BitOperations.TrailingZeroCount(matches); int index = bitPos; if (bucket->Keys[index] == key) { value = bucket->Values[index]; bucket->Control[index] = 0xFE; // mark as DELETED // no need to remove Key/Value return true; } matches &= matches - 1; } value = default; return false; } public bool TrySet( nuint key, uint hash, Bucket* bucket, nuint value, out bool isNewKey ) { byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F); // H2: upper 8 bits (highest bit is naturally 0) Vector128 ctrlVector = Vector128.Create(ctrl); int firstAvailableSlot = -1; // Record the first insertable slot Vector128 bucketCtrl = Sse2.LoadVector128( (byte*)&bucket->Control); // === Phase 1: Look up an existing key === Vector128 matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl); int matches = Sse2.MoveMask(matchMask); while (matches != 0) { int bitPos = BitOperations.TrailingZeroCount(matches); int index = bitPos; if (bucket->Keys[index] == key) { // Key already exists -> update value bucket->Values[index] = value; isNewKey = false; return true; } matches &= matches - 1; } // === Phase 2: Track an available insertion slot === int emptyOrDeleted = Sse2.MoveMask(bucketCtrl); if (emptyOrDeleted == 0) { isNewKey = false; return false; // bucket full } int slot = BitOperations.TrailingZeroCount(emptyOrDeleted); bucket->Control[slot] = ctrl; bucket->Keys[slot] = key; bucket->Values[slot] = value; isNewKey = true; return true; } } } }