using System; using System.Collections.Generic; using System.Text; namespace StgSharp { public static unsafe partial class Math { public static unsafe float ATan(float x) { float sign = 1, angle = 0; if (x < 0) { sign = -1; x = -x; } uint xBit = *(uint*)&x; int xExp = (int)(xBit >> 23) - 127; if (xExp >= 26) { return 1; } if (xExp <= -15) { return x; } if (xExp >= 0) { x = (x - 1) / (x + 1); angle = 0.7853981634f; } float v = 0.7853981634f * x + x * (1 - x) * (0.2447f+0.0663f * x); v += angle; v *= sign; return v; } public static unsafe float ATan(float x, float y) { float z = y / x; float sign = 1, angle = 0,angle2 = 0; if (x<0) { angle = -3.1415926535f ; } if (z < 0) { sign = -1; z = -z; } uint zBit = *(uint*)&z; int zExp = (int)(zBit >> 23) - 127; if (zExp >= 26) { return 1; } if (zExp <= -15) { return z; } if (zExp >= 0) { z = (z - 1) / (z + 1); angle2 = 0.7853981634f; } float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z); v *= 57.29577951f; v += angle2; v += angle; v *= sign; return v; } } }