using StgSharp.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp { public partial class ViewMain { public ParticleRenderStream Stream { get; set; } private class NewRender : ViewRender { public NewRender(ViewMain view):base(view) { } public override void CustomizedInitialize() { Binding.Stream = CreateRenderStream((1,1,1)); } public override bool ValidateInitializing() { return Binding.Stream != null; } } } }