using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Graphics.OpenGL { public abstract class GlBufferObjectBase : BufferObjectBase { private readonly glRenderStream _contextBinding; protected GlBufferObjectBase(glRenderStream contextBinding) { binding = contextBinding; _contextBinding = contextBinding; } protected GlFunction GL => _contextBinding.GL; } }