//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabAllocator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.Memory;
using System;
namespace StgSharp.HighPerformance.Memory
{
public static class SlabAllocator
{
///
/// Creates a new SLAB allocator instance with the specified configuration.
///
///
/// Initial number of objects that can be allocated.
///
///
/// Memory layout strategy for the SLAB allocator.
///
///
/// Whether to enable concurrent access support.
///
///
/// A new SLAB allocator instance.
///
///
/// Thrown when an invalid layout is specified.
///
///
/// Thrown when requesting unsupported configurations.
///
///
/// Important Threading Considerations: While SLAB
/// allocators themselves may be designed for single-threaded use, allocated objects are
/// frequently shared across multiple threads in real-world applications. Due to the
/// special implementation of expandable concurrent sequential SLAB allocators, they rely
/// on internal expansion locks to ensure that memory buffer expansions (which involve
/// copying the entire buffer to a new location) do not occur while other threads are
/// reading from allocated regions. Sequential Layout
/// Limitations:
Sequential layout SLAB allocators cannot provide a single-
/// threaded version because:- They use contiguous
/// memory layout that requires buffer expansion when capacity is
/// exceeded
- Buffer expansion involves copying all
/// existing data to a new memory location
- Without
/// proper synchronization, concurrent access to allocated objects during synchronization,
/// concurrent access to allocated objects during expansion would cause memory corruption
///
- The expansion lock mechanism is essential
/// even if allocation itself is single- threaded
/// Chunked Layout:
Chunked layout allocators can
/// optionally provide single-threaded versions since they don't require buffer expansion
/// and copying. Each chunk is allocated independently, avoiding the memory relocation
/// issues present in sequential layouts.
///
public static SlabAllocator Create(
nuint count,
SlabBufferLayout layout,
bool concurrentSupport = true
) where T : unmanaged
{
return layout switch
{
SlabBufferLayout.Sequential => concurrentSupport ?
new ConcurrentSequentialSlabAllocator(count) :
throw (new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")),
SlabBufferLayout.Chunked => concurrentSupport ?
new ConcurrentChunkedSlabAllocator(count) :
new ChunkedSlabAllocator(count),
_ => throw (new ArgumentOutOfRangeException(nameof(layout), layout, null))
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SlabAllocator FromBuffer(
nuint buffer,
nuint count,
Action freeHandle
) where T : unmanaged
{
return new FixedSlabAllocator(buffer, count, freeHandle);
}
}
public abstract class SlabAllocator : IDisposable where T : unmanaged
{
public abstract nuint Allocate();
public abstract void Dispose();
public abstract void EnterBufferReading();
public abstract void ExitBufferReading();
public abstract void Free(
nuint index
);
public abstract SlabAllocationHandle ReadAllocation();
}
public enum SlabBufferLayout
{
Sequential,
Chunked
}
}