//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="SlabAllocator.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.HighPerformance.Memory; using StgSharp.Threading; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.HighPerformance.Memory { public abstract class SlabAllocator : IDisposable where T: unmanaged { public abstract nuint Allocate(); public static SlabAllocator Create(nuint count, BufferLayout layout) { return layout switch { BufferLayout.Sequential => new SequentialSlabAllocator(count), BufferLayout.Chunked => new ChunkedSlabAllocator(count), _ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null) }; } public abstract void Dispose(); public abstract void EnterBufferReading(); public abstract void ExitBufferReading(); public abstract void Free(nuint index); public abstract SlabAllocationHandle ReadAllocation(); } public enum BufferLayout { Sequential, Chunked, HybridLayerSegregatedFit } }