//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ExpRepeatNode.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace StgSharp.Script.Express { public class ExpRepeatNode : ExpNode { private ExpElementInstance _variable; private ExpNode _begin, _end, _increment, _operationBegin,_untilRule,_whileRule; internal ExpRepeatNode( Token source, ExpNode operationBegin, ExpElementInstance variable, ExpNode begin, ExpNode end ) : base( source ) { ExpNode increment; switch( ( ExpNodeFlag )variable.NodeFlag | ExpNodeFlag.BuiltinType_Any ) { case ExpNodeFlag.BuiltinType_Real: increment = new ExpRealNumberNode( new Token( ExpressCompile.PoolString( "1.0f" ), source.Line, -1, TokenFlag.Number ), 1.0f, isLiteral: true ); break; case ExpNodeFlag.BuiltinType_Int: increment = new ExpIntNode( new Token( ExpressCompile.PoolString( "1" ), source.Line, -1, TokenFlag.Number ), 1, isLiteral: true ); break; default: throw new ExpInvalidTypeException( "Int or Real", "otherwise" ); } _begin = begin; _variable = variable; _end = end; _increment = increment; _nodeFlag = ExpNodeFlag.Branch_Repeat; _operationBegin = operationBegin; } internal ExpRepeatNode( Token source, ExpNode operationBegin, ExpElementInstance variable, ExpNode begin, ExpNode end, ExpNode increment ) : base( source ) { if( variable.NodeFlag != begin.NodeFlag || begin.NodeFlag != end.NodeFlag || ( increment != null && end.NodeFlag != increment.NodeFlag ) ) { throw new InvalidCastException(); } ArgumentNullException.ThrowIfNull( increment ); _begin = begin; _variable = variable; _end = end; _increment = increment; _nodeFlag = ExpNodeFlag.Branch_Repeat; _operationBegin = operationBegin; } public override ExpNode Left => throw new NotImplementedException(); public override ExpNode Right => _operationBegin; public override IExpElementSource EqualityTypeConvert => null!; public void AppendRepeatedOperation( ExpNode node ) { _operationBegin.AppendNode( node ); } public static ExpRepeatNode Create( Token t, ExpElementInstance repeatVariable, ExpNode begin, ExpNode end, ExpNode repeatBody ) { string typename = repeatVariable.NodeFlag.ToString(); ExpRepeatNode ret = new ExpRepeatNode( t, repeatBody, repeatVariable, begin, end, null ) { /* * 0 increment variable type * 1: variable name * 2: beginning value * 3: ending value * 4: increment * 5: body */ CodeConvertTemplate = $$""" for({{0}} {{1}} = {{2}}; {{1}} <= {{3}}; {{1}} += {{4}}) { {{5}} } """ }; return ret; } public static ExpRepeatNode Create( Token t, ExpElementInstance repeatVariable, ExpNode begin, ExpNode end, ExpNode increment, ExpNode whileRule, ExpNode untilRule, ExpNode body ) { ExpRepeatNode ret = new ExpRepeatNode( t, body, repeatVariable, begin, end, increment ) { /* * 0 increment variable type * 1: variable name * 2: beginning value * 3: ending value * 4: increment * 5: body * 6: while * 7: until */ CodeConvertTemplate = $$""" for({{0}} {{1}} = {{2}}; {{1}} <= {{3}}; {{1}} += {{4}}) { if(!( {{6}} )) break; {{5}} if(!( {{7}} )) break; } """ }; return ret; } } }