//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ColumnSet4.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp; using StgSharp.Internal.Intrinsic; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Internal.Intrinsic { [StructLayout( LayoutKind.Explicit, Size = 16 * sizeof( float ) )] internal struct ColumnSet4 : IEquatable { [FieldOffset( 0 )] internal Vector4 colum0; [FieldOffset( 16 )] internal Vector4 colum1; [FieldOffset( 32 )] internal Vector4 colum2; [FieldOffset( 48 )] internal Vector4 colum3; [FieldOffset( 0 )] public float m00; [FieldOffset( 16 )] public float m01; [FieldOffset( 32 )] public float m02; [FieldOffset( 48 )] public float m03; [FieldOffset( 4 )] public float m10; [FieldOffset( 20 )] public float m11; [FieldOffset( 36 )] public float m12; [FieldOffset( 52 )] public float m13; [FieldOffset( 8 )] public float m20; [FieldOffset( 24 )] public float m21; [FieldOffset( 40 )] public float m22; [FieldOffset( 56 )] public float m23; [FieldOffset( 12 )] public float m30; [FieldOffset( 28 )] public float m31; [FieldOffset( 44 )] public float m32; [FieldOffset( 60 )] public float m33; [MethodImpl( MethodImplOptions.AggressiveInlining )] internal ColumnSet4( Vector4 colum0, Vector4 colum1, Vector4 colum2, Vector4 colum3 ) { Unsafe.SkipInit( out this ); this.colum0 = colum0; this.colum1 = colum1; this.colum2 = colum2; this.colum3 = colum3; } public override bool Equals( object? obj ) { return ( obj is ColumnSet4 mat ) && Equals( mat ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public bool Equals( ColumnSet4 other ) { return colum0.Equals( other.colum0 ) && colum1.Equals( other.colum1 ) && colum2.Equals( other.colum2 ) && colum3.Equals( other.colum3 ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static bool operator !=( ColumnSet4 left, ColumnSet4 right ) { return !( left == right ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static bool operator ==( ColumnSet4 left, ColumnSet4 right ) { return left.Equals( right ); } } }