//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ATan.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; namespace StgSharp.Math { public static unsafe partial class Scaler { [MethodImpl( MethodImplOptions.AggressiveInlining )] public static unsafe float ATan( float x ) { return MathF.Atan( x ); /* float sign = 1, angle = 0; if (x < 0) { sign = -1; x = -x; } uint xBit = *(uint*)&x; int xExp = (int)(xBit >> 23) - 127; if (xExp >= 26) { return 1; } if (xExp <= -15) { return x; } if (xExp >= 0) { x = (x - 1) / (x + 1); angle = 0.7853981634f; } float vec = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x); vec += angle; vec *= sign; return vec; } public static unsafe float ATan(float x, float y) { float z = y / x; float sign = 1, angle = 0, angle2 = 0; if (x < 0) { angle = -3.1415926535f; } if (z < 0) { sign = -1; z = -z; } uint zBit = *(uint*)&z; int zExp = (int)(zBit >> 23) - 127; if (zExp >= 26) { return 1; } if (zExp <= -15) { return z; } if (zExp >= 0) { z = (z - 1) / (z + 1); angle2 = 0.7853981634f; } float vec = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z); vec *= 57.29577951f; vec += angle2; vec += angle; vec *= sign; return vec; */ } } }