//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ViewDesigner" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Controlling.UsrActivity; using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Mathematics; using System; using System.Collections.Generic; using System.Net; using System.Text; namespace StgSharp.MVVM { public abstract partial class ViewBase { public interface IViewDesigner where TView: ViewBase { abstract void CustomizedInitialize(); abstract void Initialize(); abstract bool ValidateInitializing(); } /// /// ViewDesigner provides descriptions of various controls in the view, binds the /// controls to specific user actions and behaviors, and describes the layout and /// interactions of each control. /// public abstract class ViewDesigner : IViewDesigner where TView: ViewBase { private KeyboardButtonGroup currentButtonGroup; private List _controlList; protected TView _binding; public ViewDesigner(TView binding) { _binding = binding; _controlList = new List(); } protected TView Binding { get => _binding; } public CharacterLineIndexImage CreateCharacterLine( int length, char blankFilling, PlainGeometryMesh tittle, IEnumerable<(char, PlainGeometryMesh)> charList) { CharacterLineIndexImage ret = new CharacterLineIndexImage( length, blankFilling, tittle, charList); _controlList.Add(ret); return ret; } public TriggerButton CreateKeyboardButton( Rectangle bonding, TextureProvider defaultAnimation, bool isEnable) { TriggerButton ret = new TriggerButton(); ret.BoundingBox = bonding; ret.Texture = defaultAnimation; if (isEnable) { ret.IsDisabled = false; ret.Enable(); } else { ret.IsDisabled = true; ret.Disable(); } currentButtonGroup.AddButton(ret); return ret; } public TButtonGroup CreateKeyboardButtonGroup( IClickTrigger leftBidning, IClickTrigger rightBinding, IClickTrigger upBinding, IClickTrigger downBinding, IClickTrigger confirmBinding) where TButtonGroup: KeyboardButtonGroup, new() { TButtonGroup ret = new TButtonGroup(); _controlList.Add(ret); currentButtonGroup = ret; _binding.Responder[leftBidning] = ret.MoveLeft; _binding.Responder[rightBinding] = ret.MoveRight; _binding.Responder[upBinding] = ret.MoveUp; _binding.Responder[downBinding] = ret.MoveDown; _binding.Responder[confirmBinding] = ret.Confirm; return ret; } public abstract void CustomizedInitialize(); public void Initialize() { CustomizedInitialize(); } public abstract bool ValidateInitializing(); }//---------------------------------- End of Class ----------------------------------------- } }