//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ParticleOnPlain" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphic; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace StgSharp.Geometries { public class ParticleOnPlain : IInstancing, IPlainEntity { public ParticleOnPlain(PlainInstancingBuffer buffer) { if (buffer == null) { throw new ArgumentNullException(paramName:nameof(buffer)); } GlobalBuffer = buffer; BufferId = buffer.CreateInstanceID(); ((IInstancingBuffer)buffer).InstanceList.Add(this); } public GeometryMotion Motion { get; set; } public IInstancingBuffer GlobalBuffer { get; set; } public int BufferId { get; set; } Vec3 IInstancing.CenterPositionGlobal { get; set; } bool IPlainEntity.CollideWith(IPlainEntity entity) { throw new NotImplementedException(); } Vec2 IPlainEntity.CenterPosition { get => GlobalBuffer.CoordAndRotationList[BufferId].XY; set => throw new NotImplementedException(); } } }