//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="AnimationBuilder.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Net; using System.Text; namespace StgSharp.Graphics { public sealed class AnimationBuilder: IImageProvider { private Image cache; private TimeFunction time; public AnimationBuilder( Func builderFunc, TimeFunction timeline ) { time = timeline; BuilderFunc = builderFunc; } public Func BuilderFunc { get; set; } public bool IsComplete { get => time.IsComplete; } public Image GetAnimationFrame() { if (!time.IsComplete) { cache = BuilderFunc(time.Calculate()); } return cache; } public void reset() { time.Reset(); } Image IImageProvider.ProvideImage() { return GetAnimationFrame(); } } }