//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="StepModel.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.PipeLine; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; namespace StgSharp.Modeling.Step { public class StepModel { private BlueprintScheduler _builder; private Dictionary _nodes = new Dictionary(); private StepInfo _header; internal StepModel( StepInfo header ) { _header = header; _builder = new BlueprintScheduler(); } public StepUncertainEntity this[ int id ] { get { if( _nodes.TryGetValue( id, out StepUncertainEntity? node ) ) { return node; } node = StepUncertainEntity.Create( id ); return node; } } public void AddUncertainEntity( int id, StepUncertainEntity entity ) { if( _nodes.ContainsKey( id ) ) { throw new InvalidOperationException( "Attempt to add entity with same id more than once" ); } _nodes.Add( id, entity ); } public void OrganizeNode() { foreach( KeyValuePair node in _nodes ) { } } } }