//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ColumnSet3.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Internal.Intrinsic; using StgSharp.Math; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Internal.Intrinsic { [StructLayout( LayoutKind.Explicit, Size = 12 * sizeof( float ), Pack = 16 )] internal struct ColumnSet3 : IEquatable { [FieldOffset( 0 * sizeof( float ) )] internal float m00; [FieldOffset( 4 * sizeof( float ) )] internal float m01; [FieldOffset( 8 * sizeof( float ) )] internal float m02; [FieldOffset( 1 * sizeof( float ) )] internal float m10; [FieldOffset( 5 * sizeof( float ) )] internal float m11; [FieldOffset( 9 * sizeof( float ) )] internal float m12; [FieldOffset( 2 * sizeof( float ) )] internal float m20; [FieldOffset( 6 * sizeof( float ) )] internal float m21; [FieldOffset( 10 * sizeof( float ) )] internal float m22; [FieldOffset( 3 * sizeof( float ) )] internal float m30; [FieldOffset( 7 * sizeof( float ) )] internal float m31; [FieldOffset( 11 * sizeof( float ) )] internal float m32; [FieldOffset( 0 )] internal Vector4 colum0; [FieldOffset( 4 * sizeof( float ) )] internal Vector4 colum1; [FieldOffset( 8 * sizeof( float ) )] internal Vector4 colum2; public override bool Equals( object? obj ) { return ( obj is ColumnSet3 mat ) && Equals( mat ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public bool Equals( ColumnSet3 other ) { return colum0.Equals( other.colum0 ) && colum1.Equals( other.colum1 ) && colum2.Equals( other.colum2 ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static bool operator !=( ColumnSet3 left, ColumnSet3 right ) { return !( left == right ); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static bool operator ==( ColumnSet3 left, ColumnSet3 right ) { return left.Equals( right ); } } }