using System; using System.Runtime.InteropServices; namespace StgSharp.Math { public class Matrix4x3 { internal IntPtr _row0Ptr; internal IntPtr _row1Ptr; internal IntPtr _row2Ptr; internal IntPtr _row3Ptr; private bool _isTransposed; private Matrix3x4 _transpose; public Matrix4x3( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22, float a30, float a31, float a32 ) { _row0Ptr = internalIO.load_internal(a00,a01,a02,0); _row1Ptr = internalIO.load_internal(a10,a11,a12,0); _row2Ptr = internalIO.load_internal(a20,a21,a22,0); _row3Ptr = internalIO.load_internal(a30,a31,a32,0); _transpose = new Matrix3x4(this); } internal Matrix4x3(Matrix3x4 transpose) { this._transpose = transpose; } } [StructLayout(LayoutKind.Explicit)] public struct matrix4x3 : IEquatable { [FieldOffset(0)] public Vec3d row1; [FieldOffset(12)] public Vec3d row2; [FieldOffset(24)] public Vec3d row3; [FieldOffset(36)] public Vec3d row4; public matrix4x3( float a11, float a12, float a13, float a21, float a22, float a23, float a31, float a32, float a33, float a41, float a42, float a43 ) { row1 = new Vec3d(a11, a12, a13); row2 = new Vec3d(a21, a22, a23); row3 = new Vec3d(a31, a32, a33); row4 = new Vec3d(a41, a42, a43); } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(matrix4x3)) { return false; } else { return this.Equals((matrix4x3)obj); } } bool IEquatable.Equals(matrix4x3 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3 && this.row4 == other.row4; } } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { return base.ToString(); } } }