using StgSharp.Control;
using StgSharp.Math;
namespace StgSharp.Geometries
{
internal class Parallelogram : Polygon4
{
internal Point center;
public sealed override Point RefPoint01 => center;
public sealed override Point RefPoint02 => vertex01;
public sealed override Point RefPoint03 => vertex02;
internal readonly GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public GetLocationHandler MovCenterOperation { get { return movCenterOperation; } }
public GetLocationHandler MovVertex01Operation { get { return movVertex01Operation; } }
public GetLocationHandler MovVertex02Operation { get { return movVertex02Operation; } }
public virtual Vec3d MovCenter(uint tick)
{
return movCenterOperation.Invoke(tick);
}
///
/// 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
///
/// 当前游戏刻
///
/// 几何体过定义
public sealed override Vec3d MovVertex03(uint tick)
{
throw new UnusedVertexException();
}
public sealed override Vec3d MovVertex04(uint tick)
{
throw new UnusedVertexException();
}
internal sealed override void OnRender(uint tick)
{
uint nowTick = TimeLine.tickCounter._value;
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
this.vertex03.Position = center.Position * 2 - vertex01.Position;
this.vertex04.Position = center.Position * 2 - vertex02.Position;
}
}
}