//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ViewModel.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Controlling.UsrActivity; using StgSharp.Graphics; using StgSharp.Math; using System; using System.Collections.Generic; using System.Diagnostics; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace StgSharp.Logic { public abstract partial class ViewModelBase { private int _frameCount; private int _frameSpeed; private ViewPort viewPortDisplay; internal IntPtr monitor; internal TimeSpanProvider fpsCountProvider; internal TimeSpanProvider frameTimeProvider; internal Vector4 backgroundColor; protected ViewModelBase(int frameSpeed) { viewPortDisplay = new ViewPort( name: "Hello, Stg#!", size: (800, 600), monitor: IntPtr.Zero ); allView = new List(); fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; fpsCountProvider.SpanRefreshCallback = CountFps; long frameLength = (FrameSpeed > 0) ? ((1000L * 1000L) / FrameSpeed) : 0; frameTimeProvider = new TimeSpanProvider( frameLength, TimeSpanProvider.DefaultProvider ); frameTimeProvider.SpanRefreshCallback = () => { }; _globalKeyAction = new Dictionary(); } public ViewModelBase(ViewPort vbinding, int framespeed) { viewPortDisplay = vbinding; allView = new List(); fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; fpsCountProvider.SpanRefreshCallback = CountFps; long frameLength = (framespeed > 0) ? ((1000L * 1000L) / framespeed) : 0; frameTimeProvider = new TimeSpanProvider( frameLength, TimeSpanProvider.DefaultProvider ); frameTimeProvider.SpanRefreshCallback = () => { }; _globalKeyAction = new Dictionary(); } private void CountFps() { /**/ Console.Clear(); Console.WriteLine(FrameSpeed); /**/ Interlocked.Exchange(ref _frameSpeed, _frameCount); Interlocked.Exchange(ref _frameCount, 0); } public int CurrentFrameCount => frameTimeProvider.CurrentSpan; public int FrameSpeed => _frameSpeed; /// /// Height of this form, represent in /// public int Height { get => viewPortDisplay.Height; set { viewPortDisplay.Height = value; } } public string Name { get => viewPortDisplay.Name; } public bool ShouldClose { get => InternalIO.glfwWindowShouldClose(viewPortDisplay.ViewPortID) != 0; set => InternalIO.glfwSetWindowShouldClose(viewPortDisplay.ViewPortID, value ? 1 : 0); } /// /// Width of this form, represent in /// public vec2d Size { get => new vec2d(Width, Height); set { Width = (int)value.X; Height = (int)value.Y; if (WindowID != IntPtr.Zero) { InternalIO.glfwSetWindowSize(viewPortDisplay.ViewPortID, Width, Height); } } } /// /// Width of this form, represent in /// public int Width { get => viewPortDisplay.Width; set { viewPortDisplay.Width = value; if (WindowID != IntPtr.Zero) { InternalIO.glfwSetWindowSize(viewPortDisplay.ViewPortID, Width, Height); } } } public unsafe IntPtr WindowID { get => viewPortDisplay.ViewPortID; } #pragma warning disable CA1044 protected FrameBufferSizeHandler FrameSizeCallback { set { IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value); InternalIO.glfwSetFramebufferSizeCallback(viewPortDisplay.ViewPortID, handlerPtr); } } #pragma warning restore CA1044 /// /// Resize the current form /// /// /// A (width,height) representing the new size of current form /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetSize(vec2d size) { this.Size = size; InternalIO.glfwSetWindowSize(this.viewPortDisplay.ViewPortID, (int)size.X, (int)size.Y); } /// /// Set the size limit of current form /// /// /// Minimum size of current form. In form of a of (width,height) /// /// /// Maximum size of current form. In form of a of (width,height) /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetSizeLimit(vec2d minSize, vec2d maxSize) { InternalIO.glfwSetWindowSizeLimits( this.viewPortDisplay.ViewPortID, (int)minSize.X, (int)minSize.Y, (int)maxSize.X, (int)maxSize.Y); } /// /// Set the size limit of current form /// /// Minimum width of current form /// Minimum height of current form /// Maximum width of current form /// Maximum height of current form [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight) { //TODO 重做form的尺寸极限控制 InternalIO.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortID, minWidth, minHeight, maxWidth, maxHeight); } #region Key Control protected KeyStatus CheckKey(KeyboardKey key) { return InternalIO.glfwGetKey(this.WindowID, (int)key); } protected KeyStatus CheckKey(Mouse key) { return InternalIO.glfwGetKey(this.WindowID, (int)key); } protected KeyStatus CheckKey(Joystick key) { return InternalIO.glfwGetKey(this.WindowID, (int)key); } #endregion protected abstract void BuildGlobalKeyControl(); private Dictionary _globalKeyAction; protected Dictionary GlobalKeyAction { get => _globalKeyAction; } } }