using StgSharp.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics { public class TexturePipeline:BlueprintPipelineArgs { public TexturePipeline(Image i) { _value = i; } private Image _value; public new Image Value { get => _value; set => _value = value ?? throw new ArgumentNullException(nameof(value)); } } }