//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Debug" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { private object _lock = new object(); public void DisplayEntryLayout(bool singleStep) { lock (_lock) { Entry* cur = _spareMemory; while (cur != null) { Console.WriteLine(EntryToString(cur)); cur = (Entry*)cur->PreviousNear; if (singleStep) { Console.ReadKey(); } } } } public IEnumerable ShowEntryLayout() { lock (_lock) { Stack layout = []; Entry* cur = _spareMemory; while (cur != null) { layout.Push(EntryToString(cur)); cur = (Entry*)cur->PreviousNear; } return layout; } } private static string EntryToString(Entry* e) { BucketNode* b = (BucketNode*)e->Position; return $"{e->PreviousNear}<-- Position{(ulong)e} Bucket:{{{e->Position},{e->Level},{e->Size}}} -->{e->NextNear}"; } } }