//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabAllocator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.Memory;
using System;
namespace StgSharp.HighPerformance.Memory
{
public static class SlabAllocator
{
///
/// Creates a new SLAB allocator instance with the specified configuration.
///
///
/// Initial number of objects that can be allocated.
///
///
/// Memory layout strategy for the SLAB allocator.
///
///
/// Whether to enable concurrent access support.
///
///
/// A new SLAB allocator instance.
///
///
/// Thrown when an invalid layout is specified.
///
///
/// Thrown when requesting unsupported configurations.
///
///
/// Important Threading Considerations: While SLAB
/// /// /// /// allocators themselves may be designed for single-threaded use,
/// allocated /// objects /// are /// frequently shared across multiple threads in
/// real-world /// applications. Due to /// the /// special implementation of
/// expandable concurrent /// sequential SLAB allocators, /// they rely /// on
/// internal expansion locks to /// ensure that memory buffer expansions /// (which
/// involve /// copying the entire /// buffer to a new location) do not occur while
/// /// other threads are /// reading /// from allocated regions.
/// /// Sequential Layout Limitations: /// ///
/// Sequential layout SLAB allocators /// cannot provide a single- /// threaded ///
/// version because:- They use ///
/// contiguous memory /// layout that requires /// buffer expansion when capacity is
/// /// exceeded /// ///
- Buffer expansion
/// involves /// copying all /// /// existing data to a new memory /// location
///
- /// /// Without proper ///
/// synchronization, concurrent access to allocated objects during /// /// expansion
/// /// would cause memory corruption
- The ///
/// /// /// expansion lock mechanism is essential even if allocation itself is
/// single- /// /// /// threaded
/// Chunked Layout: /// /// ///
Chunked layout allocators can
/// optionally provide single-threaded /// /// /// versions since they don't
/// require buffer expansion and copying. Each /// chunk is /// /// allocated
/// independently, avoiding the memory relocation issues /// present in ///
/// sequential /// layouts.
///
public static SlabAllocator Create(
nuint count,
SlabBufferLayout layout,
bool concurrentSupport = true
) where T : unmanaged
{
return layout switch
{
SlabBufferLayout.Sequential => concurrentSupport ?
(new ConcurrentSequentialSlabAllocator(count)) :
(throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")),
SlabBufferLayout.Chunked => concurrentSupport ?
(new ConcurrentChunkedSlabAllocator(count)) :
(new ChunkedSlabAllocator(count)),
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SlabAllocator FromBuffer(
nuint buffer,
nuint count,
Action freeHandle
) where T : unmanaged
{
return new FixedSlabAllocator(buffer, count, freeHandle);
}
}
public abstract class SlabAllocator : IDisposable where T : unmanaged
{
public abstract nuint Allocate();
public abstract void Dispose();
public abstract void EnterBufferReading();
public abstract void ExitBufferReading();
public abstract void Free(
nuint index
);
public abstract SlabAllocationHandle ReadAllocation();
}
public enum SlabBufferLayout
{
Sequential,
Chunked
}
}