//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Global.cs" // Project: StepVisualizer // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- // This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. // Project-level suppressions either have no target or are given // a specific target and scoped to a namespace, type, member, etc. global using StgSharp.Internal; global using StgSharp.Internal.Intrinsic; global using StgSharp.Internal.OpenGL; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("StgSharp.Mathematics")] [assembly: SuppressMessage( "Design", "CA1008:枚举应具有零值", Justification = "<挂起>", Scope = "type", Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")] [assembly: SuppressMessage( "Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "member", Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")] [assembly: SuppressMessage( "Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "member", Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2}")] [assembly: SuppressMessage( "Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "member", Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2,``3}")] [assembly: SuppressMessage( "Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "type", Target = "~T:StgSharp.Graphics.OpenGL.Uniform`4")] [assembly: SuppressMessage( "Design", "CA1043:将整型或字符串参数用于索引器", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.MVVM.ViewBase.IViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")] [assembly: SuppressMessage( "Design", "CA1043:将整型或字符串参数用于索引器", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.MVVM.ViewBase.ViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")] [assembly: SuppressMessage( "Performance", "CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.MVVM.ViewBase.ViewRender`1.Item(System.String)")] [assembly: SuppressMessage( "Design", "CA1033:接口方法应可由子类型调用", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary#Keys")] [assembly: SuppressMessage( "Design", "CA1033:接口方法应可由子类型调用", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary#Values")]